I'm making a psuedo-hero mod for me and some friends to tool around with - basically we want high-level RPG-type heroes beating down on unholy waves of the undead, using more or less normal Melee parameters - IE, instead of just a hero controller, the player still raises an army, manages peasants, builds, etcetera.
The problem I'm having is that, at the Altar of Kings or whatever, when I summon a hero, the option to summon them again remains - I want the option to summon them to vanish after you've chosen to summon them once - this is because they're all unique named individuals, most of them being campaign characters, the rest based on WoW characters.
I've gone through their files I can't say how many times, trying to find what option or toggle will make that happen. What do I need to do to fix this?|||That would be a trigger...
Events - Map initialization
condition - NA
Action - Player - Limit training of " Name of your Hero " to 1 For player 1 (red)
Action - Player - Limit training of " Heroes " to 1 For player 1 (red) **
Do this for all hero and player and they shall all be unique somewhat
** note that the second trigger mite not be apply or be used , but i put it for the heck of it :P
Cheers
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