Melee Initialization
Events
Unit - A unit comes within 100.00 of Peon 0001 <gen>
Conditions
Actions
Unit - Order Peon 0001 <gen> to Move To (Center of Region 000 <gen>)
Wait 2.00 seconds
Unit - Replace Peon 0001 <gen> with a Grunt using The new unit's default life and mana
You might want to add a condition if you only want this to happen if a specific unit enters the peon, for a wider or more narrow "in range" distance, you want to change the value in your event.
You want to use an additional wait time if the peon has to walk a longer distance, or make a new trigger for it to wait until it enters that region.|||Thats great tyvm but how do i make more then 1 do it. and what if its not number0001? And what does <gen> mean
|||Quote:
Im making a campain lvl and want to know how to walk up to say a peon and make him walk into a house and change into a grunt lilke in the human campain ynow.:y-
try making a region right in front of the house where the door is (or a region at every door) and try copying this and substituting in the new regions for every region you want to do this for:
Untitled Trigger 001
Events
Unit - A unit enters No region
Conditions
(Unit-type of (Triggering unit)) Equal to Peon
Actions
Unit - Replace (Triggering unit) with a Grunt using The new unit's max life and mana
I tested it out, it works. :)
Edit: oops forgot about the walking up to part...let me redo that lol|||Ok I tested this out and hopefully it wont cause too many problems:
Untitled Trigger 001
Events
Unit - A unit Is issued an order targeting an object
Conditions
((Owner of (Triggering unit)) controller) Equal to User
(Unit-type of (Target unit of issued order)) Equal to Peon
(Issued order) Equal to (Order(smart))
------------------Note : The order "Smart" pretty much means "Follow" -----------
Actions
Set PeonWorker = (Target unit of issued order)
Set FollowingUnit = (Triggering unit)
------------------Note: "PeonWorker" and "FollowingUnit" are both (Unit) type Variables that were made---------------
Wait until (((Region centered at (Position of PeonWorker) with size (600.00, 600.00)) contains (Position of FollowingUnit)) Equal to True), checking every 0.25 seconds
Unit - Order PeonWorker to Move To (Center of picked Region in front of door)
---------------------------------NEW TRIGGER----------------------------
Untitled Trigger 002
Events
Unit - A unit enters (Center of picked Region in front of door)
Conditions
(Unit-type of (Triggering unit)) Equal to Peon
Actions
Unit - Replace (Triggering unit) with a Grunt using The new unit's max life and mana
And I hope that that all works for you without any problems. =)
Edit: LOL I just realised you could make a chess type game out of this trigger hahaha
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