Wednesday, April 18, 2012

bouncing attacks that does more damage per bounce?

I recently made a unit with bouncing attacks, and it's supposed to be good against masses of units and not on individual targets, so I want a low base damage on the unit, but each bounce should INCREASE the damage rather than lowering it. That way im hoping this unit to be weak(er) against single targets such as heroes, but really shine in larger battles!

Also, is there a way to make the attacks never bounce on the same target?

edit: I have tried checking "allow negative Real values in the editor" and set the damage loss to a negative value, but that didnt work :S|||Quote:






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I recently made a unit with bouncing attacks, and it's supposed to be good against masses of units and not on individual targets, so I want a low base damage on the unit, but each bounce should INCREASE the damage rather than lowering it. That way im hoping this unit to be weak(er) against single targets such as heroes, but really shine in larger battles!




If negative damage loss didn't work, you'll most likely have to trigger it.


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Also, is there a way to make the attacks never bounce on the same target?




I think I remember a game constant about this - but I'm not sure. I'd just try checking in the game constants and see. Chain Lightning (I think) behaves the way you want, so one option would be to give the unit a chain lightning passive attack (using orb or something) - but that's probably not really satisfying.

If you are going to trigger the whole thing, though, you can easily manipulate which units are affected, so there's that.|||Quote:






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If negative damage loss didn't work, you'll most likely have to trigger it.



I think I remember a game constant about this - but I'm not sure. I'd just try checking in the game constants and see. Chain Lightning (I think) behaves the way you want, so one option would be to give the unit a chain lightning passive attack (using orb or something) - but that's probably not really satisfying.

If you are going to trigger the whole thing, though, you can easily manipulate which units are affected, so there's that.




thanks. Dunno if i feel like triggering something like that :P. Ill check the contestants though|||I'm fairly sure that, not too days ago, I saw field labeled "can bounce twice per target" or something of the like in the gameplay constants. This field, however, was off by default, so maybe your turned it on for your map when trying to make something else work earlier?|||well. couldn't find it anyways :( guess i'll have to do without it

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