[:1]Hey guys! I'm new here, I'm getting back into the mapmaking business and it's good to know there're still others making maps that can help out and submit maps.
Anyway, here are a couple of problems I'm having with one of my maps:
1) Dodging
I've made a map where shield items give you the ability to Block. Blocking is just evasion with a certain chance, and I changed the interface to say "block" instead of "miss." What I want to do is make it so it makes a bashing metal sound whenever someone blocks. This isn't working with the triggers I've done so far. I've done the typical
Unit - A Unit finished casting an ability
(Ability being cast) equal to (block)
Sound - Play Parry.wav
But nothing is happening. Anyone know how to manipulate the evasion string so that I can make a sound attached to it?
2) Fade Filters
On my map, I made it so when the champion enters a dungeon, it creates a fade filter with the texture "Scope" on it, so it makes it look like he has limited visibility. The only problem is, this disables tooltips because the game thinks it's a cinematic! Is there any way to make it so it's purely a visible effect and nothing more?
I really appreciate any help. Thanks!|||This just in! I got the Fade Filter to work. That's a relief. All I did was change it to an Advanced Filter, and it stopped having problems. Any ideas with the blocking one though?
...Is this forum always filled with this much spam?|||Quote:
This just in! I got the Fade Filter to work. That's a relief. All I did was change it to an Advanced Filter, and it stopped having problems. Any ideas with the blocking one though?
...Is this forum always filled with this much spam?
These days? Yes.
Is Parry.wav a 3D sound?
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