i was wondering if there was anyway to make like an item drop table that affects a unit type (e.g bandits drop bandit axe, brigands drop spears), also the unit types appear at different times which may make conflicts whith some triggers.
HELP!!!|||Events
Unit - A unit dies
Conditions
(Unit-type of (Dying unit)) Equal to Bandit
Actions
Set (Interger) = Random number between 1 and 4
If (Interger) = to 2, then do (Item - Create Item at (Position of dying unit) else do nothing.
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