Wednesday, April 18, 2012

Global Drop For Unit Type

i was wondering if there was anyway to make like an item drop table that affects a unit type (e.g bandits drop bandit axe, brigands drop spears), also the unit types appear at different times which may make conflicts whith some triggers.

HELP!!!|||Events

Unit - A unit dies

Conditions

(Unit-type of (Dying unit)) Equal to Bandit

Actions

Set (Interger) = Random number between 1 and 4

If (Interger) = to 2, then do (Item - Create Item at (Position of dying unit) else do nothing.

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