Code:
call MMD_UpdateValueInt("deaths", ConvertedPlayer(GetForLoopIndexB()), MMD_OP_SET, udg_CurrentLevel)
call MMD_UpdateValueInt("assists", ConvertedPlayer(GetForLoopIndexB()), MMD_OP_SET, GetPlayerState(ConvertedPlayer(GetForLoopIndexB()), PLAYER_STATE_RESOURCE_GOLD))
call MMD_UpdateValueInt("kills", ConvertedPlayer(GetForLoopIndexB()), MMD_OP_SET, udg_KillStats[GetForLoopIndexB()])
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