[:1]I'm making an ability that has autocast and restores HP to damaged undead buildings and has a "lighting effect" but I cant figure out which ability to use.
I also want there to be a constant lighting effect or "projectile art" that goes back and forth between all Spirit Towers and Necropolises like what chain lightning does. Any advice on this?|||For the "projectile art" you can make a Dummy units, and change its model to that special effect you want, and add the ability "Locust", and change the "Movement Type" to flying. Then make a trigger that moves the Dummy unit.|||Quote:
For the "projectile art" you can make a Dummy units, and change its model to that special effect you want, and add the ability "Locust", and change the "Movement Type" to flying. Then make a trigger that moves the Dummy unit.
Not quite...It wont let you have a unit that has a "lighting effect" as its model but it may be what I have to settle for. It's hard to find a way to work around this problem I'm having with allowing Lighting effects work with different types of abilities. Most abilities just don't use Lighting effects so it's hard to make an ability that works like an aura and attatches a lighting effect from its origin to the origin of other targets/buildings.
Try to picture a constant stream of electricity between the crystals of two spirit towers and a Necropolis. That is esentually what I'm trying to figure out how to do. The ability will be called "Power Linking" and adds a HP regen bonus to particular buildings within range.|||Phase One are a UK sy0-201 braindump
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