Well this might help others too....
Code:
Events:
Elapsed game time is 2 seconds
Actions:
Leaderboard - Create a leaderboard for (all players) titled "kills"
player group - pick every player in (matching (matching player) slot status) Equal to is playing) and to ( Leaderboard - add (picked player) to (last created leadboard) with label (name of (picked player) and value 0
now you make the update the leadboard triggers..
Code:
Event:
A unit dies
Conditions:
owner of killing unit is an unit-type "footman"
Actions:
Set kills( player numer of (owner of killing unit) = kills(owner of killing unit) + 1
Leadboard - Change the value of (owner of killing unit) in last created leadboard) to kills (owner of killing unit) + 1)
Leadboard - sort (last created leadboard) by value in decending order
Hope this will help someone this is how short and fast i can make it
GOOD LUCK
sry for any bad english
hey thx very much that is very helpful
Great that someone could use it
hmm... do want to help someone whos to bored to do it him self
Well this might help others too....
Code:
Events:
Elapsed game time is 2 seconds
Actions:
Leaderboard - Create a leaderboard for (all players) titled "kills"
player group - pick every player in (matching (matching player) slot status) Equal to is playing) and to ( Leaderboard - add (picked player) to (last created leadboard) with label (name of (picked player) and value 0
now you make the update the leadboard triggers..
Code:
Event:
A unit dies
Conditions:
owner of killing unit is an unit-type "footman"
Actions:
Set kills( player numer of (owner of killing unit) = kills(owner of killing unit) + 1
Leadboard - Change the value of (owner of killing unit) in last created leadboard) to kills (owner of killing unit) + 1)
Leadboard - sort (last created leadboard) by value in decending order
Hope this will help someone this is how short and fast i can make it
GOOD LUCK
sry for any bad english
remember to add another action(unless u wont see the leaderboard/U NEED IT!): Leaderboard - show (last created leaderboard)|||Quote:
remember to add another action(unless u wont see the leaderboard/U NEED IT!): Leaderboard - show (last created leaderboard)
Don't need that, CreateLeaderboardBJ has a call to LeaderboardDisplay in its script.
Quote:
Conditions:
owner of killing unit is an unit-type "footman"
That's a player / unit-type comparison. You can't do that. Perhaps you meant to put:
Code:
Conditions
(Unit-type of (Killing unit)) Equal to Footman
or:
Code:
Conditions|||Right on! I will have to make one of these in my soon to be made hero map!.... I was also thinking of making a Dragon Ball Z map!
(Unit-type of (Triggering unit)) Equal to Footman
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