in some games spell damage depend on stat of hero
for example, x4 str
thats mean if hero has 25 strength, spell will do 100dmg
the question is that i don't know how to make this
if someone can help, i will be grateful|||I like this idea, I also wish I knew how to make a trigger for doing that. Unfortunately I wouldnt know enough on how to help you make this complicated trigger other than by starting out with something like this (this is just an example):
Untitled Trigger 001
Events
Unit - A unit Begins casting an ability
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Target unit of ability being cast) Equal to (Attacked unit)
Then - Actions
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) - ((Damage taken) x ((Real((Intelligence of (Triggering unit) (Include bonuses)))) - 1.00)))
Else - Actions
Do nothing
I imagine that that is what you would be using however I have no idea how you would do this for a healing ability since there is no opposite to "Damage Taken". I dont even know how you would even do it for a DOT spell. :S I am not an expert on trigger functions but I hope that someone else will be able to tell us how to do this since I would like to use this trigger for my maps as well.
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