[:1]I have 2 questions.
1. I want to create an item which increases your spell dmg/ amount of damage spels do for example
wand of speldamage does +10 spel damage
frost bolt spel does 100 damage
i cast spel and then it has to do the 110 damaga
any idea how i do this
also i have this other question
how u create random codes?
like u type -save
then the game automaticly sends u a text message with a code like 50d6 d4e2 e46d 4e2e
so it saves ur character(hero)
then when u type -load 50d6 d4e2 e46d 4e2e ur character will be spawned once in the same map.
i want to make a map so u can save ur character so u can continue an other time in the same map if u understand.|||or could u give me a link to a site ? :P if no1 knows it here|||You could use actions like -- Unit - Cause (spell casting unit) to damage (the target the spell), dealing (10 X number of those items carried by casting unit) damage of attack type Spells and damage type Magic -- to add damage to units that were affected by the spells attack.
As for save and load methods, use a search engine. There are many tutorials for that issue.|||hmm ok thanks shadow ill try it :P|||could u give me the exact trigger couse i have been trying and i cant solve it.|||That was a generalization. The exact form of the trigger would not look like that. I was just trying to give you a rough idea of how to do it.
You might be able to do something "simple", like using a "unit is given an order targeting a point" (for adding damage to area effect spells). Then, use a series of condition checks to determine the radius that the damage area should be (based on what kind of ability is being cast) and the amount of damage that should be dealt (based on the number of those items that you have).|||STROMECTOL* (Ivermectin) is a semisynthetic, stromectol lice anthelmintic agent for oral administration. Ivermectin is derived from the avermectins,stromectol side, a class of highly active broad-spectrum, anti-parasitic agents isolated from the fermentation products of Streptomyces avermitilis. Ivermectin is a mixture containing at least 90% 5-O-demethyl-22,23-dihydroavermectin A1a and less than 10% 5-O-demethyl-25-de(1-methylpropyl)-22,23-dihydro-25-(1-methylethyl)avermectin A1a, stromectol overnight, generally referred to as 22,23-dihydroavermectin B1a and B1b, or H2B1a and H2B1b, respectively. The respective empirical formulas are C48H74O14 and C47H72O14, with molecular weights of 875.10 and 861.07, respectively. The structural formulas are: Component B1a, R = C2H5 Component B1b, R = CH3 Ivermectin is a white to yellowish-white, how long before stromectol works, nonhygroscopic, crystalline powder with a melting point of about 155�C. It is insoluble in water but is freely soluble in methanol and soluble in 95% ethanol. STROMECTOL is available in 3-mg tablets containing the following inactive ingredients: microcrystalline cellulose, pregelatinized starch, stromectol efficacite, magnesium stearate, butylated hydroxyanisole, and citricacid powder (anhydrous).
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