Thursday, April 19, 2012

Building a Tree

I am having trouble allowing a unit to build a tree. I have tried changing the model of an existing building, creating a spell to regrow a tree, and making a trigger to place a tree where an ability is cast, but the only way I can get a tree on the map during the game is to have it make on every time I issue an order. Can someone help me?

Here is the trigger I tried (I tried it with multiple triggering abilities, not just dispel magic) :

Events

Unit - A unit finishes casting an ability

Conditions

(Ability being cast) Equal to Dispel Magic

Actions

Destructible - Create a Summer Tree Wall at (Target point of ability being cast) facing (Random angle) with scale 1.00 and variation 0.



Cryypter

P.S. I am not very experienced at using triggers or destructibles.|||Quote:






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Unit - A unit finishes casting an ability




Use:


Code:
Unit - A unit starts the effect of an ability

Finishing casting often creates problems with the event response.|||Thanks, that works.

Just out of curiosity, is the a way to make a tree actually buildable by a worker, not just make it appear with a trigger?

Thanks|||you could try creating a building, but change the art to that of a tree, this is somewhat complicated, because you would have to create a trigger that when it attacks the tower 5 times it gives some lumber. this isnt too hard, just quite a bit of variable and trigger work|||First make a unit that looks like a tree. After that make it so the "fake tree" can upgrade into something new. AKA "Scout tower upgrades into a Cannon Tower"

Make a trigger stating:

Events:

Unit - A Unit Finishes research

Conditions:

(Triggering unit) Equal to (Random unit from (Units of type Fake Tree)

Action:

Unit - Kill (Triggering unit)

Destructible - Create a Summer Tree Wall at (Position of (Dying Unit)) facing (Radom angle) with scale of 1.00 and variation 0



Of course you could make that trigger work better with knowlage of variables.

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