Thursday, April 12, 2012

How to rotate building in world editor?

[:1]I am new to warcraft 3.How to rotate building in world editor?|||Rotate buildings. Since the laptop that has warcraft and such on it, broke, I can't answer this quite that well, for I don't really know.

But, if it's the same as doodads, just press / on your keyboard. (Numpad.)

That's what I do, anyway.|||Building unfortunatly cant be rotated. But units can. :D There is a box at the verry bottom of your building settings. It sais. Stats - Unit is building = True double click take out the tick and boom. He can be rotated. Unfortunatly this can cause some odd sideefects. :s Some buildings might start moving, and some might freely rotate. Im not shure of the cause cos i cant use my editor.|||Thank you, guys.|||actually, you can, but you will have to settle for ALL your buildings being rotated as well.

Open up Gameplay constants and select 'Building Facing Angle' and change the default value. Make sure you tick the checkbox at the top to enable you to change the values.

It doesnt work on individual structures, so one rotates, all rotates.

Apparently, there's another building facing angle for rooted structures (ancients), so i guess you'll have to fiddle with those and see what kind of outcome you can get|||Hmm, You can't rotate buldings but I have thought of 1 way to just look as if it is rotated. You must make a new Doodad and change it's model file to be the same as building's, put the buildng and scale it to be very smaller, then put the Doodad over the building and it looks as if the building is rotated. The selection circle is scaled from another place so it wont be affected. Smart isn't it :D.

4 comments:

  1. You can also double click on units (double selecting them) and through the first tab, change their facing through XY planes.

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