Thursday, April 19, 2012

Maze Help

How can I make it so that if one creep runs into another, he doesn't stop to let the other one by. For example, in my case there are two Spell Breakers that run into each other, then one stops to let the other past. This also happens with your mazer, the Spell Breakers sometimes go AROUND you. Any ideas on how to get past this?

I've already tried lowering the Selection Scale (Which was mainly so that it isn't as easy to click the Spell Breakers when sliding) and the Collision Size.|||Give them the ability Ghost (Visible)

It's under:

Object Editor > Abilities > Standard Abilities > Undead > Units

If you have more questions for your maze, be sure to read this tutorial about pathing:

http://war3.incgamers.com/forums/sho...322#post582322|||Awesome thank you.|||Although your question is already answered...

Most people use the ability Locust for these things.

It makes a unit unclickable and you can run through it. I have never tried making a maze before, but you could also just add a small radius immolation to them and there you go. :)

BTW you cant make a custom spell based off of Locust. :\|||you could try using the collision size as 1, that might make the chances of the units actually touching better

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