Saturday, April 21, 2012

help with triggers

I need someone to help me make a trigger that lets you check income. also i want to know how to make it so only certain players can use certain triggers (triggers that change names)|||Perhaps you should be a little bit more informative, what income are you referring to? cause if you made the income with your own triggers, it's even easier to keep track of it really.

Your second question is even less understanding.

please rephrase your question for better help.|||ok ignore the second question I figured that out. For the first question i want to make a trigger that when i type the chat message "-income" i want the recource gain gold and recource gain wood to be displayed to the triggering player


Code:
Resource Add1
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Resource Storage
Actions
Set ResourceGainGold[(Player number of (Owner of (Constructed structure)))] = (ResourceGainGold[(Player number of (Owner of (Constructed structure)))] + 2)
Set ResourceGainWood[(Player number of (Owner of (Constructed structure)))] = (ResourceGainWood[(Player number of (Owner of (Constructed structure)))] + 4)


Code:
Resource Add2
Events
Unit - A unit Finishes an upgrade
Conditions
(Unit-type of (Triggering unit)) Equal to Bigger Resource Storage
Actions
Set ResourceGainGold[(Player number of (Owner of (Triggering unit)))] = (ResourceGainGold[(Player number of (Owner of (Triggering unit)))] + 6)
Set ResourceGainWood[(Player number of (Owner of (Triggering unit)))] = (ResourceGainWood[(Player number of (Owner of (Triggering unit)))] + 2)


Code:
Resource Add3
Events
Unit - A unit Finishes an upgrade
Conditions
(Unit-type of (Triggering unit)) Equal to Great Resource Storage
Actions
Set ResourceGainGold[(Player number of (Owner of (Triggering unit)))] = (ResourceGainGold[(Player number of (Owner of (Triggering unit)))] + 2)
Set ResourceGainWood[(Player number of (Owner of (Triggering unit)))] = (ResourceGainWood[(Player number of (Owner of (Triggering unit)))] + 4)


Code:
Resource Subtract1
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Resource Storage
Actions
Set ResourceGainGold[(Player number of (Owner of (Dying unit)))] = (ResourceGainGold[(Player number of (Owner of (Dying unit)))] - 2)
Set ResourceGainWood[(Player number of (Owner of (Dying unit)))] = (ResourceGainWood[(Player number of (Owner of (Dying unit)))] - 4)


Code:
Resource Subtract2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Bigger Resource Storage
Actions
Set ResourceGainGold[(Player number of (Owner of (Dying unit)))] = (ResourceGainGold[(Player number of (Owner of (Dying unit)))] - 8)
Set ResourceGainWood[(Player number of (Owner of (Dying unit)))] = (ResourceGainWood[(Player number of (Owner of (Dying unit)))] - 6)


Code:
Resource Subtract3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Great Resource Storage
Actions
Set ResourceGainGold[(Player number of (Owner of (Dying unit)))] = (ResourceGainGold[(Player number of (Owner of (Dying unit)))] - 10)
Set ResourceGainWood[(Player number of (Owner of (Dying unit)))] = (ResourceGainWood[(Player number of (Owner of (Dying unit)))] - 10)

those are the triggers for the recource gain. i didn't do them myself i am editing a map for my clan and im pretty new at this trigger stuff|||Code:
Game - Display to (Your player) the text: (String(ResourceGainGold))
Game - Display to (Your player) the text: (String(ResourceGainWood))
|||tysm your the best man|||YAY I JUST FIGURED IT OUT sorry about double post|||Falco,

This is Sin, my laptop charger hasn't been working for the past couple days so I'll be inactive shortly. Do me a favor and don't kick me :].

Also, If you feel like it, I'd like that trigger? =D

If you need to get ahold of me in while it's not working hit me up here... www.myspace.com/06bubba

P.S. o.O o.O o.o O.O

Sincerely,

Sin

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